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Description

Aaand hereā€™s the next one in the series of ZoinksNoobā€¦ I dunno, ā€œmicro-tutorialsā€? ā€œCheat sheetsā€? You know, the grid thingies. This time Weā€™ll dive into what I think is a very important and often overlooked aspect of composing a picture, especially by inexperienced prompters - characterā€™s look direction. Very few things make my brain go ā€œmeh, obviously AI generatedā€ more than the default AI stareā„¢ or when character is holding a book with clear intent of reading it, but just looks past it, or when two characters are supposedly hugging each other, but just stare blankly in random directions. A simple looking at <object> or looking at viewer can really make or break the whole vibe of the picture.
With that being said, thereā€™s really not a lot of options for precise look direction control. Reliably working stuff is basically limited to:
  • looking at viewer
  • not looking at viewer (sideways/aside/away mostly have the same effect)
  • up/down
So, youā€™ll have to get creative to get something interesting out of the model. See how We can make Twilight look at her own nose by combining looking down and cross-eyed? Silly Twiggie. But getting what you want out of the model isnā€™t just about what you put in the prompt, itā€™s also about what you donā€™t put in the prompt. See that second picture in the last row where Twilight is looking away from the viewer? Notice the absence of any looking* tags. Thatā€™s because as soon as the model sees ā€œlookingā€ in the prompt, it immidiately goes ā€œAha! Eyes must be visible!ā€. Figuring out each modelā€™s quirks and biases is not easy and is often incidental, but itā€™s just something that We have to deal with.
So, in conclusion, it kinda goes without saying, but most of the time itā€™s just way easier to manually draw the roughly right irisesā€™ direction and inpaint, otherwise itā€™s just begging the RNG until you hit jackpot. Note, that, although Iā€™m using ZoinksNoob, a lot of this information will translate seamlessly to PDV6 and its derivatives. Anyway, hope you find this interesting ;)
šŸŒŸ Check out my CivitAI profile for more AI pony stuff
šŸŒŸ Wholesome MLP Mix LoRA <- awesome MLP-focused style for V6
šŸ™ Check out my GitHub for Pony related AI goodies, namely: šŸ’¤ Lazy Pony Prompter and šŸŽØ PDV6 Styles Collection

safe15218 ai generated43218 generator:zoinksnoob315 prompter:siber501 tantabus exclusive271 twilight sparkle4234 alicorn7393 pony21100 g436886 chart4 facing away29 female41001 high angle102 horn16307 looking at you16877 looking away137 looking back at you3967 looking down519 looking down at you332 looking sideways128 looking up430 looking up at you97 low angle752 mare13598 portrait1091 reference13 solo32828 wings11845
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@Background Pony #7549
Little tip for you if you are using Civitai, you can force the direction by increasing the value of a prompt with this code:
(*prompt here*:*value*)
Example: (Low angle view:1.5)
It will force it to make it, but donā€™t abuse it with over 3+ prompts, it will look weird, unless you reduce the value to 1.2 ish
Background Pony #7549
ā€œLooking at anotherā€ works kinda fine with duos
And no having ā€œlookingā€ dont allways force eyes to be visible
Like if you use it with blindfold or closed eyes it will just change direction but ye sure there is still some chance they forced to be visible but I think its just some other part of prompt affects them
Real question is how to make view from below characterā€¦